
The area between Albion House and Stryfe Mansion includes a number of sub-floors accessed via concealed lifts located in the basement area of Albion House Dormitory, from behind the Library in Stryfe Mansion, from the main school building, the Carriage House and via an emergency evacuation platform concealed in the athletic field (marked by a red pillar).
The underground levels are used for the school’s “special curriculum”, including a S.A.F.E. (Superhuman Active Field Environment) Chamber.
Only some of the powered students have access to the sub-floors or are aware that they exist. Those who have been signed up to the HCP syllabus are cleared to access Floors 1, 2 and 4. Floor 5 is off limits to all students. Only HCP approved teams and teachers have access to floor 3.
Sub-Level One
This level contains the briefing room, individual living quarters/changing rooms with showers, central projection room and trophy room. In the briefing room, staff can apprise young heroes of various situations and debrief them after training sessions, special curriculum classes or missions. The amphitheater-style room has a holo-projector on the central dais and a 3 metre plasma screen on the back wall. Each seat has a fold-tray laptop hidden in the armrest. The Projection Room is large and circular with walls covered in strange carvings and runes and is without any hard angles including in the furniture design which consists of several organic-looking recliner chairs.
Attached to the briefing room is a trophy room for the exploits of some of the resident supers. Some of the items on display include a Deep One’s broken power staff, a Serpent Person blade, a Rha’Zhak blaster, a petrified branch from the Green Knight, a full Omegadrone battle-suit, and various awards and citations.
Six mini-apartments/recovery rooms share a communal living room with sofas and a satellite television, a game system or three, and a kitchen with a refrigerator and oven. Connected to the living room is a small, but well-stocked library with computers for homework and a network connection to a massive information database.
Sub-Level Two
This level holds several high-end laboratories, testing facilities, and the communications room. The labs and workshops cater to building, repairing, and examining various items and elements. They fall into three categories: Bio-Sciences (medicine, biology, epidemiology, etc.), Earth-Sciences (chemistry, geology, mineralogy, etc.), and Technological (electronics, constructs, weapons, etc). Sub-Level Two also contains a vault to store those items considered dangerous.
An advanced infirmary is also available on this floor to handle potentially critical injuries.
The communications room monitors all the channels and frequencies for emergencies, using a sophisticated AI program codenamed ‘Navigator’ to detect keywords and images to alert staff of a potential crisis.
The testing facilities are designed to test a super’s powers and abilities and are filled with various alcoves oriented around a specific purpose. Some of the test alcoves include high-end scanners that can study the human body down to an atomic level, a hydraulic-stress press that can measure someone’s strength up to 200 ton capacity, a near-frictionless treadmill (the running surface isn’t frictionless, just the underside) that can measure speeds up to 10,000 MPH (Speed 10), and a heavy-duty blast-chamber (20 Toughness) that can break down and measure the energy waveform of various blasts.
Sub-Level Three
This level holds the garage and vehicle maintenance bays, as well as the emergency tunnels that runs beneath the academy’s high walls. The tunnel exits into a disused garage half a kilometre away between the school and St. Mary Mede.
Unlike most of the facility, this is a large open area with less spit and polish to the metal walls and support girders. It’s filled with a handful of vehicles, as well as all the supplies needed to repair and maintain them.
A Challenger-Wildeman Technologies teleportal allows grav-vehicles to depart and reappear instantly 100 metres above the school. The teleportal makes use of the weakened dimensional breach formed during the Terminus Invasion and creates a feedback loop closing the breach except as a point of entry to this sub-level provided the teleportal circuit is opened from a control panel on this level.
Sub-Level Four
Most of this floor is dedicated to the combat simulator; a S.A.F.E. Chamber – (Superhuman Active Field Environment ) with combat chambers built around a larger central combat chamber – the primary control room is located in the centre of the chamber. The walls within the torus can be integrated into a single holographic chamber for group combats once the duelling chambers and walls are withdrawn. The walls and eight duelling chambers are integrated with the massive amount of tech needed to run the facility. Each duelling chamber (see below) have their own observation booth. The simulator can duplicate any environment and enemy using solid light technology. It was built by Daedalus.

The simulator’s primary control room (and attached observation booths) include banks of monitoring devices to measure performance values, movement, and power output to help the young super become more effective. The A.I. also has a threshold kill-switch that shuts the simulation down if or when the super is in legitimate danger, as well as safety protocols to prevent the simulation from ever turning lethal.
Combat sessions can be either against other students, visiting powereds or include droids designated as MMD’s (Mobile Mannequin Decoys) acting as bystanders or CD’s (Combat Droids) both of which can be programmed to project a variety of hologram identities if required. Gravitational repulsors are often used to imitate a variety of powers.

This level also shares space with a gym capable of handling many different levels of strength and speed, as well as accompanying locker facilities, showers, saunas, and hot-tubs.
Multiple Virtual Reality chambers surround the primary combat chamber for individual training sessions. The VR Suites – each chamber had a 360o treadmill and a virtually reality helmet that attached to the anonymity collars on the training suits and multiple suites can be linked together to allow for a shared VR experience.


S.A.F.E. Training Chamber (Central Hub)
Sub-Level Five
This level contains the power core to operate the energy expensive base, the massive mainframe to control the various systems, the air-circulation systems and carbon scrubbers, and the automated security room that tracks and records all movement throughout the base and its tunnels.
Extra Curriculum/HCP Syllabus
– Subtlety & Detection classes – Taught by David Dean, Sandra Zyn & Leroy Hawke
– Combat classes – Taught by Rhan, Silver & Sandra Zyn
– Meta-Physical Education – Taught by Silver, Sandra Zyn & Dr. Aubrey Lockheart
– Control – Taught by Dr. Aubrey Lockheart, Stephanie Harcourt, Albion, Adrian Eldrich & Daedalus
– Team Co-ordination – Taught by Navigator, Duncan Summers, Albion & Silver
– Law & ethics – taught by Duncan Summers & Leroy Hawke
